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Author Topic: Stop n Go  (Read 955 times)

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.Celltick.

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Stop n Go
« on: February 27, 2009, 10:38:53 PM »

I'm gonna work on tickin my way through flow, and speed control, but..as far as this exercise goes...just tha tickin.





I posted a longer freestyle clip on youtube if ur interested...didn't feel like bumpin my journey thread from page 2 just yet...

peaceeeeee
-Rocky
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roxy

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Re: Stop n Go
« Reply #1 on: February 27, 2009, 11:16:55 PM »

Holy crap, you're a big dude lol.

I'm barely awake at this point and I have to house sit this weekend, but I will surely provide some feedback Sunday night or Monday.
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tommy VFIII

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Re: Stop n Go
« Reply #2 on: February 27, 2009, 11:39:01 PM »

ya same here, i dig the clip tho i'm just too tired to articulate any further haha
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birdage

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Re: Stop n Go
« Reply #3 on: February 28, 2009, 12:35:29 AM »

I have my thoughts collected on this one since I saw it a few days ago when you put it up.

Slowly but surely you are improving at what you do. Good job this is your best clip so far. You've been self correcting mistakes over the past few months which shows you're proactively looking at your dance. Your handwave looks better with this ticking style also. I wish I could've come to Atl that one time I could've shown you some shortcuts to improve it quicker. Nevertheless we're still pretty close so I'll hopefully run into you in person one of these days.

Now here's how I would improve what you're doing. First I would remove the body sway and head movements. They distract the illusion. If you stand completely still there's going to be an improvement in the presentation. If I was you I would go robotic with my body. I think that would compliment the illusion best. Animation would look good too. Smaller isos will look best with this style. So instead of randomly moving your head isolate it and move it. Incorporate chest pops. It doesn't look like you're that graceful when you incorporate steps. Don't do it, problem solved. There are plenty of dancers who can get by covering a minimum amount of space (myself included). I don't know how big you are weight/height but you look pretty good size. That means smaller movements are going to be more exaggerated on your frame.

But yes ticking liquid sounds awesome and I might be joining you on the idea after this month. I have some ideas for footwork I was messing with to go with it.       
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.Celltick.

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Re: Stop n Go
« Reply #4 on: February 28, 2009, 03:10:16 PM »

cool...cool...thx for the advice Birdmaine....How close are you? You in the South?
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roxy

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Re: Stop n Go
« Reply #5 on: March 01, 2009, 08:32:34 PM »

I like it. The ticking isn't exactly clean, like 'stop' and 'go,' but I actually think 'fast' and 'slow' has a lot of potential here, once you've got it under control. If you're aiming to do 'stop' and 'go' ticking, maybe it would help to think of it as you're standing still, but movements keep bursting through you, rather than you're moving and trying to stop intermittently. Or if you're already doing that, maybe vice versa? I don't know, I'm not good at ticking so take that with a grain of salt. I think you should ditch the hand around the face thing, though. That's feels a little cliche.

I found the short sleeves distracting. I'm one that tries pretty hard to avoid making clothing an issue in flow; you should be able to do liquid no matter what you're wearing, right? Like, Batman wasn't a real superhero, he just had a suit. We don't want to be Batman, we want to be Magneto or some shit. Sad to say, the elbows were too sharp much for me. Maybe find ways to 'cheat' with your flow, or just wear long sleeves.

Good work otherwise, I enjoyed the clip. :)
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tommy VFIII

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Re: Stop n Go
« Reply #6 on: March 03, 2009, 03:25:33 AM »

finally gettin around to this one, good job man imo this is the biggest improvement leap you've made so far.

good control but ticking needs more than good(or great even) control. ad joon and bird said your body needs more work than your hands/arms. it needs to be completely still or in a stop-go motion just like your arms/hands. the exception being ur wave @ 1:30 that was a bit better but also needs to be tweaked a lil bit.
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.Celltick.

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Re: Stop n Go
« Reply #7 on: March 06, 2009, 02:10:04 AM »

Thx guise...I've re-read this a few times and agree with most of your thoughts. I practice alot but I'm gonna step it up this month cause of the turnout this contest has gotten. It's gonna be good for all of us.
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kai

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Re: Stop n Go
« Reply #8 on: March 12, 2009, 11:50:44 AM »

great concept!  i think this one has been talked about too much but people rarely put the time into it to make it look good (except Tiny ^.^).  imo, all styles inside of liquid can and will be taken to the next level via animation techniques.  the opening of your clip seemed to be attacking ticking/strobing from a non-liquid persective.  this is going to be a huge step in making liquid look right with animation.  you're going to have to work at animation from the funkstyles perspective in conjunction with a liquid/digitz perspective.  the issue im seeing with your funkstyles perspective is a lack of character and motivation.  you cannot animate a movement if there is no movement to animate.  standing in place and ticking/strobing/doing slow/fastmotion doesnt mean anything.  you must first have a series of movements in mind (like you do with liquid).  you have to understand how that series of movements works at their most mechanical of levels.  break them down peice by peice.  then you can animate them in any way you choose.  but you must first have them.  as i stated before...you have to animate movement, not just standing in place.

concerning the liquid, you're on the right track.  you have a goal in mind with liquid--and then you're animating that goal.  just keep doing what you're doing.
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.Celltick.

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Re: Stop n Go
« Reply #9 on: March 13, 2009, 10:05:22 PM »

you cannot animate a movement if there is no movement to animate.  standing in place and ticking/strobing/doing slow/fastmotion doesnt mean anything. 


I see what ur saying, I spend alot of time on muscle training and not as much on creativity. I think I know how to address that. Good advice bro......def. something I was overlooking.......thx
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Connor: How far are we gonna take this, Da?
Il Duce: The question is not how far...The question is...do you possess the constitution, the depth of faith...to go as far is as needed?
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